Horror & Psychological Thriller Music for Video Games — Mixed, Mastered & Loop-Ready for $70
I'm a composer with a degree in Music Applied to Images (Conservatory of Rovigo), specializing in soundtracks for horror, psychological, and thriller video games. I combine classical/jazz training with ongoing sound research to build atmospheres that heighten tension, unease, and player engagement.
Studio: Logic Pro, SSL 18 interface, SSL Quad Pure Drive preamp. Mics: Beyerdynamic, Shure, Rode, plus UAD plugins. Synths: Roland JD-Xi mini, Expressive E Osmose 61, Studiologic 88 mk2. Libraries: EastWest, Musio, Kontakt 8, Audio Modeling, Spitfire, UJAM, Phaseplant, Vital, UAD, Arturia, plus percussion and acoustic guitar. Professional session musicians available on request.
Experience: Soundtracks for short films "Num3ri" and "Volevo essere un diamante di Gould" (Open Mind Film), both currently touring festivals; theatrical score for Medea (dir. Mascia Esposito); brand sound identity projects. Music, foley, and sound design for WineMine (Minecraft add-ons) and The Insomnia Project (horror/comedy audio drama podcast).
Currently composing for two upcoming games: Robert Paranoia, a grotesque walking simulator blending comedy and introspection, and Trashly Party, a party game with 40 minigames.
Process:
- You send me the brief: game atmosphere, references, gameplay moment (exploration, tension, combat, jumpscare, menu, etc.)
- I compose a first draft
- We review feedback, then I apply included revisions
- Final delivery, ready for in-game implementation
What's included:
- Original composition: $70/minute, including mix & mastering optimized for game audio
- Final file: WAV 24-bit / 48kHz
- Mix & master targeting -18 to -24 LUFS
- Seamless loop-ready design
Need more tracks for the same project (exploration, tension, jumpscare, menu)? Message me — let's discuss the full project.
Main Title
Composition Mix and Master
- Main Title
- Main Title
- Tension Scene - Animation short
- OST Lighthouse, videogames
- Thriller videogames

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